![]() ![]() Kevin had this great idea where he said: ‘Guns Of Navarone.’ That was the inspiration for Quake II, and it made sense because in the movie the Allies had to knock out the big guns that the Germans had before they could assault. “Kevin Cloud stepped up to lead the project and refocus us on something that was more story-based and set in a different universe. “Romero was let go, and we took a different approach to the next Quake game,” he tells us. ![]() But after helping id to make the FPS mainstream with instant classics such as Wolfenstein 3D, Doom and Quake, John parted ways with the small firm, and its remaining developers made the decision to take their next project in a new direction, as Quake II level designer Tim Willits remembers. QUAKE II GUNS SOFTWAREAdded four new (louder) wooden footstep sounds that have a more pronounced "wood thomp" to them to help players identify when someone is moving on wooden surfaces.Few western developers had higher profiles during the '90s than id Software cofounder John Romero, and fewer still had a rockstar image to go with their fame.Fixed flyby and impact sounds for the RAVANGER projectiles, they were using the DISRUPTOR sounds.Fixed the RAVANGER Super Nailgun firing sound when rapidly tapping fire.Fixed the CITIZEN KANE Machinegun reload click delay.Fixed the CITIZEN KANE Macheingun single shot sound, which was causing two shot sound effects for a single bullet tap.Updated the firing sound for THE ORIGINAL Quake 1 Rocket Launcher.Added a unique sound effect for when Protection wears off.Changed the Quad and Protection pickup sound effects to no longer reuse the Mega Health pickup sound.Changed the Strogg pain sounds to make the pain levels more distinct.Increased the volume of third person movement sounds in the mix by +2db.Clan Arena 2v2 has been removed from Ranked Play, still available in Custom Game.Added CA style damage scoring to CTF, SAC, SLP.Unholy Trinity - Disabled power-up spawns.Duel - Reduced minimum respawn time from 3 to 2 seconds.Duel - Minimum respawn distance lowed from 50m to 35m radius, 40m to 50m tall.Shotgun farspread increased from 850 to 900.Tower of Koth - Removed 4 hourglasses in Duel (two near tower, two near RG).Tower of Koth - Fixed exploitative collision outside window, where players could hide.Tower of Koth - Fixed hole in geometry near the base of the Protection balcony.Tower of Koth - Fixed power-up initial spawn times.Tower of Koth - Removed the mega-health-side Shotgun in Duel.The Molten Falls - Removed the collision exploit in the MH-side vista.Ruins of Sarnath - Fixed collision above the lg jumppad.Church of Azathoth - Fixed collision at Mega Health.Burial Chamber - Added two Lights armors to TDM/FFA/Duel item layout.Burial Chamber - Duel support added, available in Custom Game.New Lore – Dreamer – Collect all 6 to unlock the Master shader for Gauntlet, Tri-bolt, and Rocket Launcher INCINERATOR – Quake II Ground Zero Plasma Beam, a vanity for the Lightning GunĭOOM Slayer JACK-O-LANTERN Halloween vanity.EXECUTIONER – Quake II Hyperblaster, a vanity for the Super Nailgun.OLD PAINLESS – Quake II Chaingun, a vanity for the Heavy Machinegun.Deep Embrace is an all-new map for Duel, DM, TDM, CA, Instagib, and UHT.Įarn new Halloween-themed vanities and Quake II weapons in this season's Battle Pass. Slip into a deep embrace and let it swallow me."Īncient moss and monstrous trees have taken root across this island temple of stone and wood. "And when the day arrives, I'll become the sea. QUAKE II GUNS UPDATEThe Quake Champions Fall Update is here! This update includes a brand new Cthalha-themed map, and spooky Season 8 Battle Pass rewards just in time for Halloween. ![]()
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